AI Insights · Timothy · December 2022
Top 5 Wuxia Games Performance on Unified Platform in Oceania Q4 2022
Discover how the top 5 Wuxia games performed on the unified platform in Oceania during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Wuxia games displayed varied performance metrics across the unified platform in Oceania. Below, we explore the trends in weekly downloads, revenue, and active users for each game.
Immortal Taoists-idle Games from SINGAPORE AZURE TIMES PTE.LTD saw a steady increase in weekly revenue, peaking at approximately $6.1K in the week of November 21. Weekly downloads fluctuated, reaching a high of 373 in the last week of December. The game maintained a relatively stable active user base, with a slight dip mid-quarter but recovering to 1.55K by the end of December.
Perfect World Mobile by Perfect World Games experienced a decline in weekly revenue, starting at around $3.8K in late September and dropping to $1.5K by the end of December. Weekly downloads were inconsistent, peaking at 146 in mid-October but generally remaining low. Active users showed a downward trend, settling at 257 by the end of the quarter.
大俠客-九尾登場 from 4399 NET LIMITED had significant fluctuations in weekly revenue, with a peak of around $11.6K in mid-October and ending the quarter at $5.5K. Downloads were minimal, with a slight increase towards the end of the quarter, reaching 43 in the last week of December. Active users were sparse but showed a small increase, ending the quarter at 48.
Fate of the Empress by Wish Interactive Technology Limited maintained strong weekly revenue throughout the quarter, peaking at approximately $12.9K in late October and closing the year at $12K. Downloads remained low but showed a gradual increase, peaking at 102 in mid-December. Active users remained relatively stable, hovering around 2.3K throughout the quarter.
武林英雄傳 from TECOZONE LIMITED experienced modest weekly revenue, starting at around $1.4K in late September and closing the quarter at $833. Downloads were low but consistent, with a peak of 22 in the last week of December. Active users showed minimal fluctuations, maintaining around 30-40 users throughout the quarter.
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